Merge remote-tracking branch 'origin/master' into zmiguel

This commit is contained in:
José Valdiviesso 2019-02-14 20:53:11 +00:00
commit 558c348d72
202 changed files with 19541 additions and 515 deletions

2
.gitignore vendored Normal file → Executable file
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@ -84,4 +84,4 @@ typings/
bin/
obj/
.vscode/
.vscode/

3
App/.babelrc Executable file
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{
"presets": ["module:metro-react-native-babel-preset"]
}

6
App/.buckconfig Executable file
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[android]
target = Google Inc.:Google APIs:23
[maven_repositories]
central = https://repo1.maven.org/maven2

70
App/.flowconfig Executable file
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[ignore]
; We fork some components by platform
.*/*[.]android.js
; Ignore "BUCK" generated dirs
<PROJECT_ROOT>/\.buckd/
; Ignore unexpected extra "@providesModule"
.*/node_modules/.*/node_modules/fbjs/.*
; Ignore duplicate module providers
; For RN Apps installed via npm, "Libraries" folder is inside
; "node_modules/react-native" but in the source repo it is in the root
.*/Libraries/react-native/React.js
; Ignore polyfills
.*/Libraries/polyfills/.*
; Ignore metro
.*/node_modules/metro/.*
[include]
[libs]
node_modules/react-native/Libraries/react-native/react-native-interface.js
node_modules/react-native/flow/
node_modules/react-native/flow-github/
[options]
emoji=true
esproposal.optional_chaining=enable
esproposal.nullish_coalescing=enable
module.system=haste
module.system.haste.use_name_reducers=true
# get basename
module.system.haste.name_reducers='^.*/\([a-zA-Z0-9$_.-]+\.js\(\.flow\)?\)$' -> '\1'
# strip .js or .js.flow suffix
module.system.haste.name_reducers='^\(.*\)\.js\(\.flow\)?$' -> '\1'
# strip .ios suffix
module.system.haste.name_reducers='^\(.*\)\.ios$' -> '\1'
module.system.haste.name_reducers='^\(.*\)\.android$' -> '\1'
module.system.haste.name_reducers='^\(.*\)\.native$' -> '\1'
module.system.haste.paths.blacklist=.*/__tests__/.*
module.system.haste.paths.blacklist=.*/__mocks__/.*
module.system.haste.paths.blacklist=<PROJECT_ROOT>/node_modules/react-native/Libraries/Animated/src/polyfills/.*
module.system.haste.paths.whitelist=<PROJECT_ROOT>/node_modules/react-native/Libraries/.*
munge_underscores=true
module.name_mapper='^[./a-zA-Z0-9$_-]+\.\(bmp\|gif\|jpg\|jpeg\|png\|psd\|svg\|webp\|m4v\|mov\|mp4\|mpeg\|mpg\|webm\|aac\|aiff\|caf\|m4a\|mp3\|wav\|html\|pdf\)$' -> 'RelativeImageStub'
module.file_ext=.js
module.file_ext=.jsx
module.file_ext=.json
module.file_ext=.native.js
suppress_type=$FlowIssue
suppress_type=$FlowFixMe
suppress_type=$FlowFixMeProps
suppress_type=$FlowFixMeState
suppress_comment=\\(.\\|\n\\)*\\$FlowFixMe\\($\\|[^(]\\|(\\(<VERSION>\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\)
suppress_comment=\\(.\\|\n\\)*\\$FlowIssue\\((\\(<VERSION>\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\)?:? #[0-9]+
suppress_comment=\\(.\\|\n\\)*\\$FlowFixedInNextDeploy
suppress_comment=\\(.\\|\n\\)*\\$FlowExpectedError
[version]
^0.78.0

1
App/.gitattributes vendored Executable file
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*.pbxproj -text

56
App/.gitignore vendored Executable file
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# OSX
#
.DS_Store
# Xcode
#
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
*.xccheckout
*.moved-aside
DerivedData
*.hmap
*.ipa
*.xcuserstate
project.xcworkspace
# Android/IntelliJ
#
build/
.idea
.gradle
local.properties
*.iml
# node.js
#
node_modules/
npm-debug.log
yarn-error.log
# BUCK
buck-out/
\.buckd/
*.keystore
# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/
*/fastlane/report.xml
*/fastlane/Preview.html
*/fastlane/screenshots
# Bundle artifact
*.jsbundle

1
App/.watchmanconfig Executable file
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{}

65
App/android/app/BUCK Executable file
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# To learn about Buck see [Docs](https://buckbuild.com/).
# To run your application with Buck:
# - install Buck
# - `npm start` - to start the packager
# - `cd android`
# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
# - `buck install -r android/app` - compile, install and run application
#
lib_deps = []
for jarfile in glob(['libs/*.jar']):
name = 'jars__' + jarfile[jarfile.rindex('/') + 1: jarfile.rindex('.jar')]
lib_deps.append(':' + name)
prebuilt_jar(
name = name,
binary_jar = jarfile,
)
for aarfile in glob(['libs/*.aar']):
name = 'aars__' + aarfile[aarfile.rindex('/') + 1: aarfile.rindex('.aar')]
lib_deps.append(':' + name)
android_prebuilt_aar(
name = name,
aar = aarfile,
)
android_library(
name = "all-libs",
exported_deps = lib_deps,
)
android_library(
name = "app-code",
srcs = glob([
"src/main/java/**/*.java",
]),
deps = [
":all-libs",
":build_config",
":res",
],
)
android_build_config(
name = "build_config",
package = "com.app",
)
android_resource(
name = "res",
package = "com.app",
res = "src/main/res",
)
android_binary(
name = "app",
keystore = "//android/keystores:debug",
manifest = "src/main/AndroidManifest.xml",
package_type = "debug",
deps = [
":app-code",
],
)

166
App/android/app/build.gradle Executable file
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apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.app"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
signingConfig signingConfigs.release
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-camera')
compile project(':react-native-vector-icons')
compile project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}

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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.app">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<uses-permission android:name="android.permission.VIBRATE"/>
<application
android:name=".MainApplication"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="false"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>
</manifest>

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package com.app;
import com.facebook.react.ReactActivity;
public class MainActivity extends ReactActivity {
/**
* Returns the name of the main component registered from JavaScript.
* This is used to schedule rendering of the component.
*/
@Override
protected String getMainComponentName() {
return "app";
}
}

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package com.app;
import android.app.Application;
import com.facebook.react.ReactApplication;
import org.reactnative.camera.RNCameraPackage;
import com.oblador.vectoricons.VectorIconsPackage;
import com.swmansion.gesturehandler.react.RNGestureHandlerPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
import java.util.Arrays;
import java.util.List;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(),
new RNCameraPackage(),
new VectorIconsPackage(),
new RNGestureHandlerPackage()
);
}
@Override
protected String getJSMainModuleName() {
return "index";
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}

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<resources>
<string name="app_name">ENEI 2019</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.NoActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = "27.0.3"
minSdkVersion = 16
compileSdkVersion = 27
targetSdkVersion = 26
supportLibVersion = "27.1.1"
}
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
task wrapper(type: Wrapper) {
gradleVersion = '4.4'
distributionUrl = distributionUrl.replace("bin", "all")
}

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
android.enableAapt2=false
MYAPP_RELEASE_STORE_FILE=my-release-key.keystore
MYAPP_RELEASE_KEY_ALIAS=my-key-alias
MYAPP_RELEASE_STORE_PASSWORD=aspire98H
MYAPP_RELEASE_KEY_PASSWORD=encontroINFORMATICA2019

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.4-all.zip

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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

84
App/android/gradlew.bat vendored Executable file
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

8
App/android/keystores/BUCK Executable file
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keystore(
name = "debug",
properties = "debug.keystore.properties",
store = "debug.keystore",
visibility = [
"PUBLIC",
],
)

View File

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key.store=debug.keystore
key.alias=androiddebugkey
key.store.password=android
key.alias.password=android

9
App/android/settings.gradle Executable file
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rootProject.name = 'app'
include ':react-native-camera'
project(':react-native-camera').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-camera/android')
include ':react-native-vector-icons'
project(':react-native-vector-icons').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-vector-icons/android')
include ':react-native-gesture-handler'
project(':react-native-gesture-handler').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-gesture-handler/android')
include ':app'

4
App/app.json Executable file
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{
"name": "app",
"displayName": "app"
}

346
App/app/App.js Executable file
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import React, {Component} from 'react';
import {
Platform,
StyleSheet,
Text,
View,
StatusBar,
Dimensions,
Image,
ActivityIndicator,
Button,
TouchableHighlight,
Keyboard
} from 'react-native';
import {bindActionCreators} from 'redux';
import {connect} from 'react-redux';
import QRCodeScanner from 'react-native-qrcode-scanner';
import {UtilStyles} from './assets/styles'
import * as Actions from './store/actions'; //Import your actions
import {RkButton, RkTheme, RkText, RkTextInput} from 'react-native-ui-kitten';
import Modal from "react-native-modal";
import Router from './Router'
import Icon from "react-native-vector-icons/Ionicons"
const SCREEN_HEIGHT = Dimensions.get("window").height;
const SCREEN_WIDTH = Dimensions.get("window").width;
class App extends Component {
_activate=()=>{
this.setState({ isModalVisible: !this.state.isModalVisible});
this.scanner.reactivate();
}
_tryLogin=()=>{
console.log(this.state.text)
this.scanner.reactivate();
this.props.login(this.state.username, this.state.text);
}
_toggleModal = () =>
this.setState({ isModalVisible: !this.state.isModalVisible });
constructor(props) {
super(props);
this.state = {
token: {valid: false},
tokenData: '',
onHold: true,
logged: false,
isModalVisible: false,
state : {text: ''},
username:'',
failedAttempt: false,
push:4
};
}
_print=()=>{
console.log("hello")
this.setState({push:0})
}
checkValue=(e)=>{
console.log("check"+e)
}
componentDidMount() {
this.setState({isModalVisible: false})
//verifica se o utilizador tem token guardado
this.props.checkUser();
this.keyboardDidShowListener = Keyboard.addListener('keyboardDidShow', this._keyboardDidShow);
this.keyboardDidHideListener = Keyboard.addListener('keyboardDidHide', this._keyboardDidHide);
}
_keyboardDidShow () {
//alert('Keyboard Shown');
// this.setState({push:0})
}
_keyboardDidHide () {
//this.setState({push:4})
}
onSuccess = (e) => {
this.setState({ isModalVisible: !this.state.isModalVisible });
// this.props.login(e.data, 'f8908cc0');
this.setState({username:e.data})
console.log("tentativa de login");
};
render() {
if (this.props.onHold && !this.props.logged) {
return (
<View style={UtilStyles.containerLoading}>
<Text>CARREGANDO {this.props.onHold}</Text>
<ActivityIndicator size="large" color="#0000ff"/>
</View>
)
}
{
//console.log('token... '+ this.props.logged)
//se existir token
if (this.props.logged) {
return (
<Router></Router>
)
}
else {
//se não existir vai para o ecrã de scan QR
return (
<QRCodeScanner
ref={(node) => { this.scanner = node }}
showMarker
onRead={this.onSuccess.bind(this)}
cameraStyle={{height: SCREEN_HEIGHT}}
customMarker={
<View style={styles.rectangleContainer}>
<Modal
isVisible={this.state.isModalVisible}
style={
{
backgroundColor:'#E8E8E8',
borderRadius:10,
marginTop:SCREEN_HEIGHT /this.state.push,
height:SCREEN_HEIGHT/2
}
}
animationInTiming={1000}
animationOutTiming={1000}
>
<View style={{ flex: 1}}>
<Text></Text>
<Text> Introduza a password</Text>
<RkTextInput
onFocus={this._print}
maxLength={10}
blurOnSubmit ={true}
secureTextEntry={true}
rkType='rounded'
onChangeText={(text) => this.setState({text})}
clearButtonMode='always'
value={this.state.text}
clearTextOnFocus={true}
onSubmitEditing={Keyboard.dismiss}
/>
<Button onPress={this._tryLogin} title="Login" color="#841584" />
{ this.props.failedAttempt &&
<Text> Password ou QR incorrecto</Text>
}
<Text></Text>
<Button onPress={this._activate} title="Scan again!" color="green" accessibilityLabel="Learn more about this purple button"/>
</View>
</Modal>
<View style={styles.logo}>
<Image style={UtilStyles.loginImage}
source={require('./assets/img/logo.png')}
/>
</View>
<View style={{flexDirection: "row"}}>
<View style={styles.leftAndRightOverlay}>
</View>
<View style={styles.rectangle}>
</View>
<View style={styles.leftAndRightOverlay}>
</View>
</View>
<View style={styles.bottomOverlay}>
<View style={{flex: 1, alignItems: 'center', alignContent: 'center'}}>
<RkText rkType='primary' style={styles.recover}>Recuperar pin de acesso</RkText>
<RkButton rkType='dark' style={styles.manual}>lols</RkButton>
</View>
</View>
</View>
}
/>
)
}
}
}
}
RkTheme.setType('RkButton', 'dark', {
container: {
paddingTop: 10,
backgroundColor: 'gray',
borderRadius: 90,
}
});
const rectDimensions = SCREEN_WIDTH * 0.85; // this is equivalent to 255 from a 393 device width
const overlayColor = 'rgba(0,0,0,0.30)';
const styles = {
recover: {
paddingTop: 10,
color: "red",
paddingBottom: 10
},
manual: {},
logo: {
height: SCREEN_HEIGHT * 0.35,
width: SCREEN_WIDTH,
backgroundColor: overlayColor,
},
rectangleContainer: {
flex: 1,
alignItems: "center",
justifyContent: "center",
backgroundColor: "transparent",
},
rectangle: {
height: rectDimensions,
width: rectDimensions,
alignItems: "center",
justifyContent: "center",
backgroundColor: "transparent"
},
topOverlay: {
flex: 1,
backgroundColor: overlayColor,
justifyContent: "center",
alignItems: "center"
},
bottomOverlay: {
flex: 1,
height: SCREEN_HEIGHT,
width: SCREEN_WIDTH,
backgroundColor: overlayColor,
paddingBottom: SCREEN_WIDTH * 0.2
},
leftAndRightOverlay: {
height: rectDimensions,
width: SCREEN_WIDTH,
backgroundColor: overlayColor
},
};
RkTheme.setType('RkTextInput', 'frame', {
input: {
backgroundColor: 'white',
marginLeft: 0,
marginHorizontal: 0,
borderRadius: 5
},
color: 'gray',
backgroundColor: 'gray',
borderRadius: 10,
container: {
paddingHorizontal: 20
}
});
mapStateToProps = (state, props) => {
return {
token: state.apiReducer.token,
loggedIn: state.apiReducer.loggedIn,
onHold: state.apiReducer.onHold,
logged: state.apiReducer.logged,
failedAttempt:state.apiReducer.failedAttempt,
}
};
mapDispatchToProps = (dispatch) => {
return bindActionCreators(Actions, dispatch);
};
export default connect(mapStateToProps, mapDispatchToProps)(App);

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const axios = require('axios');
const url = "http://enei2019.uingress.com/internal/api/token";
export function getToken(userName, password) {
let headers = {
header: {
'Content-Type': 'application/x-www-form-urlencoded',
}
};
let request = {
method: 'GET',
headers: headers,
body: {
username: userName,
password: password,
grant_type: 'password'
}
};
fetch(url, request).then(response => {
return response.json()
})
.catch(function(error) {
console.log('There has been a problem with your fetch operation: ' + error.message);
// ADD THIS THROW error
throw error;
});
};

66
App/app/Helpers/Validation.js Executable file
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export const validation = {
email: {
presence: {
message: 'Introduza um endereço de email'
},
format: {
pattern: /^\w+([\.-]?\w+)*@\w+([\.-]?\w+)*(\.\w{2,3})+$/,
message: 'Introduza um endereço de email válido'
}
},
password: {
presence: {
message: 'Introduza uma password'
},
},
new_password: {
presence: {